Finally, I matured to write my first full-fledged blog and the game, which I suddenly began to pass less than a month ago, and which also suddenly swallowed me-the original Final Fantasy 7 1997. It is worth noting that I was a remake at one time, having no idea about the original game, and now, at the end of the year, seeing TGA trailer for continuing the remake, FF7 Rebirth, I have a desire to try to play the original game, which has a cult status in many circles in many circles. No wonder she is made by several remakes, right? I will say right away that almost swallowing the game as soon as possible for myself, I now absolutely understand why it has become cult, but about everything in order.
The combat system and its features
Frankly, I did not play so much in the JRPG of the old school, so I had certain fears before the start of the game, one of which was a fight and random battles. The experiences about the random enncounters were that they would be too frequent, because, it is annoying when you want to get from point A to point B, and every step they throw you well, if different, and can also be the same, who have already bored. Fortunately, FF7 withstands an excellent balance in random meetings with enemies – it didn’t seem to me that they were thrown at every step, but rather that the balance is perfectly verified and the enncounters will always be so much so that it was not boring, but not too much so that it was not too much so that it was not to start to enrage it. Yes, and Roster with combinations of enemies is very diverse, so all the time you will see what a new monstrug with an interesting design.
The combat system itself also pleasantly pleased me and surprised me. I have never met such a gameplay so that it was simultaneously dynamic, but at the same time step by step. That is, as is usually the case – the enemy was like, you looked at the results of his action, and then calmly think over your actions a few steps forward, simultaneously evaluating the sequence of the moves of all units on the field if the game provides such information. FF7 also impose one special condition on this formula that makes you act and think very quickly – the filled scale of action. Each character has this scale, which is gradually filled and when it reaches the maximum, one can perform one of the character’s actions (ordinary attack, magic, Sammon, use of the subject, and so on.). After performing the action and playing the animation, the scale begins to be filled with Stvo – and this rule works, both for our team and for all enemies. Here is the trick – for example, you have a scale and you choose what ability to use, but while you are doing this, all your characters and enemies continue to fill the scale, and until you finish the choice of actions for one character, you can not go to the next one (although if several characters have accumulated a scale, you can decide who is the first). It is even more interesting with enemies-if they have accumulated a scale of actions, then while you think about what ability to choose for use, enemies can calmly attack you and cause damage or some effect. Even more if the enemy has a high statue of speed, and you think for too long about what to choose (straight, how I am at first), then for the time that you still think about the attack, the enemy, or his ally, can accumulate one more attack while you continue to think! I was struck by such a mechanics, and throughout the whole game it made me act as quickly as possible to choose the optimal abilities in the shortest possible time so that the enemy did not manage to act faster than me. Most likely, such a step by step was used in other games, but I first encountered it in this game, so it made such an impression on me.
Although the graphics are not so well preserved, but there is its own charm in it, for my taste
Although there are exceptions ..
However, for justice, it is worth noting that I was a little ducked when I described the mechanics of the battles and its real-time, because, in fact, it depends on the regime of the game that the player chose. In fact, everything is exactly as I described in the active (conditional hard) battles, but you can also choose the recommended mode (normal), where all the scales of actions are not filled when the animation of the use of technique, magic, and so on are played. And the last option is waiting (the lightest option), when all the scales stop their filling while you choose which technique to use on the chosen character. By default, choose the recommended mode, and there is practically no training in the game, so this information can be found out, either from the guides, or if you talk with certain NPS at the beginning of the game, going into a certain optional house.
I would say that, https://luckywinslotscasino.co.uk/games/ in general, the game has problems with the presentation of information to the player. Perhaps this is due to the fact that booklets used to go to the games, with detailed information about the game, but I didn’t hold the candle, I didn’t see the original cartridge or disk in my eyes, so I judge only from the prospect of the person who went through the game for Nintendo Switch, bought a version from Eshop. In general, yes, the presentation of information – she sucks in places, sorry for the expressions. There is such a thing in the game as matter – it allows us to be used by our characters magic. Matter is of different types and therefore gives different magical techniques. If this is the conditional matter of fire, ice, lightning or an increase in CP, then it is clear what it does, but, when you find the conditional Enemy Skill or Manipulate, then it is possible to understand that it is done either in practice, using it and watching what is happening, or, again, referring to the fan of the fan. It comes out even more confusing with combinations of matter, but this is also in the game, because if, again, conditional All + Fire, obviously, set fire to all enemies, then guess what will happen when combined Added Effect + Mystify it is possible only to poke. Someone even, I think, will like this approach, because the game throws many options for experiments where you can try combinations of many different matters and see what they will lead. This approach did not go very much to me, because some combinations do not always work, but have only a certain chance of operation, but trigger to check to check – this, simply, the combination has a small chance of operation or combination, simply, as such, I personally do not have much desire. However, the system of matter itself, as I really liked magic, because it allows you to customize the conditional build of a particular character is very flexible. Yes, I said that I am not interested in, to exhaust from the game, that they make specific matters and their combinations, but when with the help of Vika, I recognized separate details, I was extremely exciting to think about which matters to put, specific characters, depending on how I use them in battles, and also depending on their stats.
Well, and with regard to the characters themselves, in personal sensations, gameplaino they are not so different from each other – mainly stats and limit with breaks (in fact ultimatics). Since you can throw matter between the characters, I basically ran with a party that consisted of favorites or those who are suitable for a location in which the current action takes place.
Plot and its production
Actually, specifically in the details of the plot itself, I do not want to go very much, so as not to spoil people who are not at all familiar with the game, twists, that the original game, that the remake (which, although it changes the plot, as I understand it). However, I can say one thing for sure – characters and plot, simply awesome! I was very imbued with the characters, so it was super interesting to follow them throughout the game, and when plot twists took place, I was surprised with them and worried about what would happen next. Sometimes the story made such turns that I took a couple of minutes to realize everything, and then further on the plot, the game turned the situation again, bringing the missing details that I missed to the plot twist.
The only plot insufficient for me was a certain protractedness in places, especially in the middle of the game, when the characters travel all over the mainland. I got the feeling that they were aimlessly passing from one city to another, not moving the plot. Of course, there were interesting moments that revealed the characters, but, nevertheless, the feeling did not leave that sometimes the characters were stomping on the spot.
But returning to the dignity of the game, separately I would like to note how cool the game is sometimes in the game. Honestly, I did not expect this at all from the 1997 game, which was also one of the first 3 games of that time. I will say even more, in my opinion, the setting cut-scene in this game at the level of some modern AAA games, adjusted for graphics, of course. What is the scene only when the gun, the size of an entire city, lets the charge into a huge water monster, which even surpasses the gun in size! Also regularly outside of the pre-rank-line Kitszen, the game is trying to take some interesting angles of the camera and create seamless transitions from those very scenes to gameplay directly.
Moreover, this entertainment is not only the destiny of KAT scenes-it is also present in step-by-step battles. I have already mentioned that there is such a type of matter as Sammon. So, it allows you to call on the battlefield a certain divine creature that will amaze enemies with a large amount of damage, a certain type. Each Sammon matter calls for a unique creature and, the more powerful being, the more epic the screensaver with its appearance and damage to enemies will be!
I can say the same thing about the ultimatics of all the characters – the Breaki limit. If at first it is simply, some powerful blows or superimposed statuses that are seasoned with beautiful effects, then with the increase in their level they become more epic and more epic. Claud just beating enemies sword several times? PFFFF, like Claud, who produces meteors that affect all enemies on the field! Yes, and what is the peculiarity of the limit of the Break of Tifa, which does not replace ultimate, as with all other characters, and with each new level adds a new blow to its series of attacks.
The gif with a full series of attacks did not fit, but even so it looks epic
Characters
In general, the characters here create most of the atmosphere, arguing, jokingly, worrying, etc. Here, liveliness is felt in them. So, for example, at first I did not like Claud at all and it seemed that he was a typical silent GG, who, simply, super-round and wanted to defeat Sephirot because he is evil. However, he is gradually revealed, his motives are recognized, the character himself changes during the game, and you are imbued with him, learning more and more details of his story and how hard everything is given to him everything that happens to him. So I can say about almost everyone – typhoid, barret, ed 13 – they all have one or another moment in history, when the game devotes time to revealing their personality and history, so you penetrate the characters even more.
However, I would have lied if I said that I think so about all playable characters. It is worth noting that there are 2 optional characters that you do not meet in the plot, but you can take into the team if you perform certain actions – Yufffi and Vincent. Although they are optional, the developers tried to make inserts with them in plot episodes, where they say or do something, showing that they are part of the team. However, it is not necessary to have their presence, then you will not see them in pre-random cat scenes, there will be no strong development of the characters. Although, for justice, with each of them there are sides-quests that focus on the disclosure of the characters, so you can even find out one important plot moment related to the history of the main villain Sephirot. Yes, and Yufffi’s quest puts the player in a unique game situation, which is why there is a need to change his approach to the battle. So for how many additional content related to opative characters, the developers added to the game, I can already recommend you to read the guides, how to get them in a team (but, as always, beware of the spoilers), but do not wait for their strong involvement in the main plot.
Well, okay, these are optional characters, so it would seem that they are not particularly important for the main story, like members of the team, however, when such a feeling is created from the characters who initially participate in the plot, there are certain issues. By such characters, I mean Sida and Cat Sith (Cait Sith in the original). Here, the question is what these 2 characters do in the main team, I did not leave the whole game. Of course, there are plot moments where they are important and play a certain role, but this role is more functional, as it seems to me. Perhaps, if you do not go into the details of the plot, then my main problem with them is that nothing would have changed, if they simply were NPS, which periodically help the parties, and do not constantly go with them. Even in one short plot moment, when they give us under the control of Sid, as the leader of the team, this, in my opinion, is tented and Barrett could calmly cope with this role and nothing would have changed. But although I think they are not the most necessary characters in the team, they still have some kind of their mini-arches, where they are trying to reveal and give the characters more depth, but for my taste they do not reach the plank that all other characters asked.
Fuh, something like that. In fact, initially I did not plan to arrange my feelings about the game as a blog, but I wanted to write a small review on the page of the game, but the more I wrote, the more I understood that the text is too big for recalling the game page. This is despite the fact that I did not go into details of music, although she is gorgeous in the game. This can be considered another indicator how the game hooked me)))
In general, I will be glad to read your opinion about the game in the comments and what feelings it left for you, and also, since this is my first blog, find out constructive criticism of the presentation of information and its design. Meanwhile, in the meantime, I myself energized the expectation before the continuation of the remake, as well as the desire to have time before the release of this continuation to pass the prequel to the 7th-Crisis Core: D
Well, of course, everyone with the coming and let only good games await you in the new year!
